Epic Games reveals Oculus Rift shooter Bullet Train

Bullet Train.

First-person shooting is about to get a lot more realistic.

Developer Epic Games revealed Bullet Train today, an FPS for the Oculus Rift virtual reality device, during the Oculus Connect 2 conference in Los Angeles. Made with Unreal Engine 4, this game supports the Oculus Touch controllers, which can map the movements of your hands in VR. Virtual reality can become a big deal in gaming, but it will need great software to attract consumers. Epic has a track record of making hits with series like Unreal and Gears of War.

“Master the art of teleportation, time manipulation, and close-quarters combat to blast through resistance forces,” Epic notes in a press release sent to GamesBeat. “Thanks to Unreal Engine technology and the Oculus Touch motion controllers, you can physically interact with an array of weapons, from guns to grenades to missiles, and even feel them through haptic feedback.”

You can watch the trailer for Bullet train below.

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IDG Contributor Network: Tidemark goes verticals, machine learning and benchmarking

Tidemark delivers enterprise performance management (EPM) software. What that esoteric acronym means is that Tidemark helps organizations take internal data they already have and use it to plan the future steps they will take, but also to assess the historical performance of their organization. Tidemark was founded only a few short years ago (in 2009, to be precise) but has already raised close to $ 120 million from a host of investors over multiple rounds. Tidemark is a good example of a new breed of cloud vendor, those that were born into a world already comfortable with cloud-based enterprise tools such as Salesforce and NetSuite. Because of this fact, Tidemark hasn’t had to invent a category; rather it has the somewhat easier job of delivering an existing product category but in new and beneficial ways.

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It’s official: North America is out of new IPv4 addresses

North America has finally run out of new addresses based on IPv4, the numbering system that got the Internet where it is today but which is running out of space for the coming era of networking.

The American Registry for Internet Numbers, the nonprofit group that distributes Internet addresses for the region, said Thursday it has assigned the last addresses in its free pool. The announcement came after years of warnings from ARIN and others that IPv4 addresses were running out and that enterprises and carriers should adopt the next protocol, IPv6.

IPv4 dates back to 1981 and only has room for 4.3 billion unique addresses. IPv6, introduced in 1999, should have enough addresses to serve Internet users for generations, according to ARIN. 

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9 Ways to Tell if a New TV Show Is Going To Be Worth Watching

It’s the start of the fall TV season, and this week alone a ton of pilots have aired. You can’t always judge a show by its pilotthey’re usually filmed months before the rest of the show , and terrible pilots lead to great shows and vice versa. So how can you decide which show to invest in? Here are nine signs to look out for.

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HP’s struggles reflected in CIOs IT purchasing plans

HP’s plan to lay off 33,000 workers over the next three years — the latest step in its massive restructuring — underscores the challenges the tech giant faces as it seeks to adapt to changing demands in corporate computing.

CIOs, many of whom are under pressure to inject digital capabilities into their businesses and support increasingly mobile workforces, are shifting spending away from enterprise hardware and services to cloud, mobile and analytics software. Incumbent vendors are scrambling to keep up, each in different ways. However, HP’s answer to the challenges is the most dramatic and headline-grabbing.

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FanDuel acquires AlphaDraft to get into esports

This room is filled with people who would potentially love to play daily-fantasy esports.

Big companies are starting to see a lot of potential to make money in esports.

A day after DraftKings announced it’s expanding into esports next month with daily-fantasy games for League of Legends, competitor FanDuel is doing the same through an acquisition. The company has purchased the daily-fantasy startup AlphaDraft, which debuted earlier this year to provide a FanDuel-like experience for multiplayer online arena battlers and shooters. We’ve heard rumors of this acquisition for a few weeks — although AlphaDraft was also hearing offers from Yahoo Fantasy and even DraftKings.

Fantasy sports is a multibillion-dollar business, and daily fantasy is pushing that revenue to record highs. At the same time, the popularity of pro gaming is on the rise — and so are its earnings. FanDuel and DraftKings obviously both see this as an opportunity to get in on the ground level of what could turn into a mammoth industry over the next decade.

Former NBA Commish David Stern tells me that FanDuel has acquired @AlphaDraft, which he is invested in

— Darren Heitner (@DarrenHeitner) September 24, 2015

As we pointed out in our story yesterday about DraftKings’ esports ambitions, this acquisition by FanDuel is likely a move to ensure its revenues have a market that it can grow into.

From VentureBeat

Gaming is in its golden age, and big and small players alike are maneuvering like kings and queens in A Game of Thrones. Register now for our GamesBeat 2015 event, Oct. 12-Oct.13, where we’ll explore strategies in the new world of gaming.

Traditional sports are massively popular right now — professional football in particular has probably never had the level of engagement that it has today. But concerns around the safety of contact sports, along with a generation of parents who are trying to grind their children into superstar with the 10,000-hour rule, has youth participation in sports like football, soccer, and basketball noticeably falling off.

If research keeps revealing that football and other physical activities will lead to brain disease, interest in these sports could erode with the participation levels over the next 10 to 20 years. And that’s where the rise of esports could make up the difference.

Tens of millions of people have tuned in to watch events like the finals for Counter-Strike, Dota 2, and League of Legends. Every competitive-gaming genre is seeing year-over-year growth in terms of viewership. Marketers and sponsors have already taken notice, and that has the esports business on a trajectory to reach more than $ 465 million in revenue by 2017. But fantasy esports could have the potential to push this market to $ 1 billion and well beyond.

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